![]() ![]() It fires like an arrow, and needs to hit something solid to activate. The Low Gravity Field she gets is tremendously useful though. This also meant she died the most, as she was out in front the most. And because of the grappling hook and agility she possesses she is generally my favourite for the platforming too. Seriously, if you didn’t get explosive arrows during the main campaign, you were missing out. Zoya has become my #1 combatant, as her explosive arrows are just too useful, especially against bosses. Ah well, I had a feeling that was a bit of an exploit anyway. I tried that in the very first level of Goblin Menace, and lost balance instantly, no matter how careful I was. They do seem to have nerfed the trick I was using towards the end of the main campaign where I placed a small plank on top of a small box or rectangular stone and used that to very carefully fly around. If you are going for all the potions you can get, you will need the magnetised stuff, but with Pontius’s Magnetic Shield you can manage to create a permanently magnetised box even without Amadeus’s skill, it just requires more trickery. Yes, the magnetised boxes are handy, but they’re not as big a game-changer as the other two have gotten. The art direction in this game is still amazing.Īmadeus probably has the smallest changes to his skill-set. I don’t think I had any left over at the end. I managed to gain and spend 19 skill points during the 6 levels. Though quite often you manage to pull something together with what you have, and then afterwards wonder if that was how you were supposed to do it, which is a quite common feeling in the Trine games. Some of them can be really tricky to get to, as they require a specific skill or skill-set. Since the new skills are rather expensive, and you only have 6 new levels to get them there are a lot more experience potions around. The skills I had to start with was: Monster Levitation, 4 Conjured Items, Planks, Frost Arrow, Fire/Explosive Arrow, Frost Shield, Fire Sword, Hammer Throw, Hammer Explosion and Charge. This screen above is taken a little bit into the game, and I had already purchased Magnetic Shield for Pontius and Stealth for Zoya (in case I wanted to get Stealth Disguise later, which I didn’t). ![]() You start with all the skills you had at the end of the Trine 2 main campaign, and there are 6 new ones to pick from: One new tier 3 and an extra expensive tier 4 for each character, the latter ones being locked for the first level. I ended up getting Kitesail Shield as my first tier 4. Like inside the worm the ‘ground’ is not as solid as elsewhere, which makes working with boxes and planks not as reliable. Each level features very different environments and visuals, and often some extra touches to make the scenery and puzzling a little extra tricky and varied. The DLC/expansion offer 6 new levels to add to the original 13. They kidnap Amadeus’s (the wizard’s) wife and so starts the quest to rescue her and defeat whatever nefarious plan the goblins are devising. The goblins are back with a new king, and a plan to defeat the humans and put our three heroes out of the picture while doing so. Goblin Menace starts shortly after the end of Trine 2, and uses that story as a jumping-off-point rather than directly continuing it. Now I will apologise up-front to anyone who has not played Trine 2, as the rest of this article will largely assume that you have, because why else would you look into the DLC for it? PS! Small spoilers. And there is a lot of physics and puzzles. ![]() The Trine games seem inspired by The Lost Vikings from the 90s, and offer a nice dose of humour and likable characters to go with your physics and your puzzles. And now in 2012 we have gotten the first big DLC expansion pack: Goblin Menace. Trine 2 came out late 2011, and offered more puzzles, more abilities, a new story and tweaked gameplay, including an improved combat engine. It was not perfect, but it was well-made and well-written and should be in the library of anyone who likes platform and puzzle games. Trine was a clever and beautiful platform physics puzzler made by Frozenbyte that came out in 2009. ![]()
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